animation – موقع اسكتشات https://www.eskchat.com فنون سمعية وبصرية Sat, 17 Mar 2018 19:41:58 +0000 ar hourly 1 https://wordpress.org/?v=5.4.4 https://www.eskchat.com/wp-content/uploads/2016/07/cropped-logo-32x32.png animation – موقع اسكتشات https://www.eskchat.com 32 32 Animation tutorials |Moho/anime studio| Lesson 121: 130 https://www.eskchat.com/article-9400.html https://www.eskchat.com/article-9400.html#comments Sun, 12 Nov 2017 14:31:35 +0000 http://www.eskchat.com/?p=9400 This Moho / Anime studio animation tutorial series includes how to draw and animate props and components of life, including drawing the tree with automatic animate of its leaves, drawing and animating the 3D house, Animation tutorials drawing and animating the fish and floating it, drawing and animating the curtain, drawing and animating the fire, …

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This Moho / Anime studio animation tutorial series includes how to draw and animate props and components of life, including drawing the tree with automatic animate of its leaves, drawing and animating the 3D house,

Animation tutorials

drawing and animating the fish and floating it, drawing and animating the curtain, drawing and animating the fire, draw and animate the flowing water, draw and shape the flower, draw and animate the Umbrella and draw a three-dimensional chair and draw a bird and animate it.

Click here to view the article in Arabic

Animation tutorials

Moho/anime studio| Lesson 121: 130

T 121. Draw and animate a tree

This animation course explains how to draw a thick-leaf tree that moves automatically through Moho 12 or Anime Studio, with the ability to easily change tree shape, as well as control paper density and motion.

The steps include drawing a tree alarm with some leaves, then recording an automatic animate of the leaves, and then inserting the layer into a particle layer.

 T 122. Draw a three-dimensional house

In this workshop of Moho / Anime Studio animation course, we explain the steps of draw a three-dimensional house with the possibility to control its rotation, lighting and opening the door, and then design a group of houses in a regular or random order.

Work Steps:

  1. Draw the front of the house
  2. Draw the sides of the house
  3. Draw the roof of the house in the form of a three-dimensional triangle
  4. Group the layers of the house within the Group layer
  5. Insert smart bones

T 123. Drawing and floating fish

In this project of animation course Moho / Anime studio, we explain how to draw and animate a fish with the possibility to modify the shape and color, and then design a group of fish in different shapes and colors and animate  them on a regular or random.

In this lesson we draw a fish in one layer and coloring it with the addition of the internal shadow effects and the animation of the automatic movement to open and close the mouth and move the eye, and then create a layer of bones and withdraw inside the fish layer and create a bone structure and link drawing a flexible link and points, We add dynamic motion to the bones.

T 124. Draw and animate curtain

In this project of animation course Moho / Anime studio we explain how to draw a curtain and animtae it dynamically with the possibility of opening and closing in different ways and modify the color and shape.

T 125. Draw and animate fire and smoke

In this project of Moho / Anime Studio animation tutorial we explain how to draw and move the fire and add flying flames from them as well as drawing units of smoke rising.

T 126. Draw and animate flowing water

In this lesson of Moho / Anime studio animation course, we will explain several applications to design flowing water, applying it in the form of water out of the tap, water hose, intermittent water flow design from the fountain, And applying a design to create a flowing and crispy three-dimensional waterfall.

T 127. Drawing and shaping flowers

In this project we are exposed to the method of drawing flower and remodeling using the action, in which the flower is drawn and the use of a dynamic system to work with automatic vibration with movement, in addition to the smart operating system, which works the function of reshaping the flower as desired.

T 128. draw and animate the Umbrella

In this project we deal with drawing and animating the umbrella or the solar system and how to open, close and rotate using smart bones and the design of auxiliary action to facilitate movement easily in the scenes of animation.

T 129. Draw 3D chair

In this project explain how to draw a chair using the 3D tools within Moho / Anime Studio In the lesson we show how to draw a set of chairs around a table and other examples.

T 130. drawing and animating bird

In this project we explain how to draw a bird using simple drawing tools within Moho / anime Studio. In the lesson we show how flapping wings of the bird.

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Animation tutorials |Moho/anime studio| Lesson 101: 120 https://www.eskchat.com/article-9415.html https://www.eskchat.com/article-9415.html#comments Thu, 27 Jul 2017 16:20:37 +0000 http://www.eskchat.com/?p=9415 In these animation tutorials, we will show how to draw, build and animate a cartoon character and the design of the scenes to produce a short film. This workshop includes the steps of painting the cartoon character, coloring and building the bones in them and controlling their actions. And ends with an explanation of how …

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In these animation tutorials, we will show how to draw, build and animate a cartoon character and the design of the scenes to produce a short film. This workshop includes the steps of painting the cartoon character, coloring and building the bones in them and controlling their actions. And ends with an explanation of how the viewer designed to produce a short film called “Fockle and the Bee”.

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Moho/Anime studio animation course 1:10

Animation tutorials |Moho/anime studio| Lesson 101: 120

Animation tutorials |Moho/anime studio| Lesson 121: 130

Click here to read the article in Arabic

Animation tutorials

Moho/anime studio| Lesson 101: 120

Animation tutorials(1) Introduction to drawing and building character | Animation tutorials

Drawing and building a cartoon character takes place in several steps, beginning with planning and characterizing personal traits, and then starting drawing and coloring the character.

This is followed by the stage of building and blinding bones, then designing Constraint and establishing the bones of the smart bones, and then the stage of the design actions that include a walk cycle and running cycle and famous expressions.

(2) The initial drawing of the character| Animation tutorials

This lesson from the Moho animation course deals with drawing the character outline, a simple sketch that outlines the initial lines of the character.

(3) coloring strokes and fill|Animation tutorials

In this animation lesson we will fill in the interior spaces and adjust the border sizes.

(4) Eyes and mouth Details|Animation tutorials

In the Moho animation there are several ways to draw the eye and mouth. Several shapes can be designed and then switched using the switch. They can be drawn using masks and then moved with bones and smart bones. This lesson from Fokel explains how to design the eye and mouth using the mask.

(5) Forms of hand| Animation tutorials

The simple way to draw palm forms is to draw each shape on a separate layer and then to switch between them using the switch layer, the second method is done using smart bones, and in this lesson is based on the simple way of using the switching layer switch.

(6) Create and rig bones| Animation tutorials

This lesson is the first stage of the construction of cartoon character, in which the bone is created and the relationship between these bones to form the correct structure of the movement.

This lesson in Fockel’s character depends on connecting the bones to the points and connecting the layers

(7) bones constraints| Animation tutorials

Constraint is an important step to improve bone performance and prevent deformities, constraints include multiple types, but this lesson focuses on restricting the angle of the bone.

(8) smart bones for eyes| Animation tutorials

Smart bones are some of the most impressive features of the Moho (or anime studio). They allow moving the parts of the character flexibly and according to desire, and have a great role in the treatment of distortions, animation errors and many other functions. In this lesson, Using smart bones in moving eye and eyebrow eyebrow.

(9) smart bones for mouth| Animation tutorials

This lesson explains how to design most mouth movements using a number of smart bones.

(10) target bones and squash and stretch| Animation tutorials

This lesson complements some of the bone constraints, including the target, which control the movement and fixation of bones, which is usually done to control the movement and stability of the feet and sometimes hands, and also limitations of the work of the extension of the bones ik stretching and determine the value of the maximum expansion, Activating the stretch and stretch scaling feature of some bones, which is one of the basics of cartoon animation.

(11) head turn| Animation tutorials

This lesson from the Moho course presents an innovative creative idea to rotate the face horizontally and vertically with one bone, by creating a network of bones, some smart bones for horizontal and vertical rotation.

The bone structure contains some target bone bones to control the rotation process and then to create a master bone that controls the movement of the network.

(12) back Character| Animation tutorials

In this animation lesson, we learn how to design a Fokal character from the back depending on a copy of the previous character.

(13) side character| Animation tutorials

In this part of the animation course we design the Fokel character from the lateral direction depending on the personal copy of the interface.

(14) walk cycle action (front)| Animation tutorials

As of this lesson in the animation course, examples of action will be explained to store a few segments of motion for repetitive use during the design of the cartoon movie scenes, and the action in this lesson is a shape design for the Fockel walk cycle.

(15) walk cycle action (side)| Animation tutorials

In this lesson of the Animation Course (Part 2) in the Moho program, we design a walking cycle in the lateral direction.

(16) run cycle (side)| Animation tutorials

In this lesson from the Moho animation course, we design a side run cycle, and the running cycle is different from the walking cycle where the speed is greater and the body climbs to the top of the earth and tends more.

(17) Expression of laughter| Animation tutorials

This lesson from the Moho course explains the action of expressing laughter in various forms, a preferred way to store expressions in actions, to maintain common personality traits during repetition.

(18) Anger expression| Animation tutorials

In this lesson from the Moho 12 animation course we present 4 models for expressing anger, expressing anger as all forms of body language have multiple models and different levels of anger, and the most prominent features of the expression of anger appear in the rotation of the eyebrows to the inside and down the sides Mouth down.

(19) the film project |The first and second scene| Animation tutorials

This lesson and the next lesson, the conclusion of this collection, explains a workshop to produce a short cartoon film of Fokl’s character with the bee. The Moho library was used in designing the supporting backgrounds and supports. The film consists of 4 scenes.

(20) The film project | Scene III, IV| Animation tutorials

Watch the final version of the film “Fokle and the Bee”, a model of a training film produced by the Fockel workshop, which was explained in the previous 20 lessons. It is a simple experimental model that helps trainees to produce a film in simple and easy steps.

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Moho/Anime studio animation course 1:10 https://www.eskchat.com/article-9561.html https://www.eskchat.com/article-9561.html#comments Fri, 22 Jul 2016 14:51:10 +0000 http://www.eskchat.com/?p=9561 This is the first set of Moho / Anime studio animation course, where you will find the introduction and an overview of the components and features of Moho / Anime studio pro, explain the interface and adjust the settings of the animation movie. We also explain drawing tools, freehand tool, blob brush tool, how to …

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This is the first set of Moho / Anime studio animation course, where you will find the introduction and an overview of the components and features of Moho / Anime studio pro, explain the interface and adjust the settings of the animation movie.

We also explain drawing tools, freehand tool, blob brush tool, how to draw and animate with the scatter brush tool, and explain point animation,

the advanced Draw Script software, as well as learning coloring and composition tools, growing and shrinking border work, and the curve profile within Moho / Anime studio.

You may be interested in following these:

Moho/Anime studio animation course 1:10

Animation tutorials |Moho/anime studio| Lesson 101: 120

Animation tutorials |Moho/anime studio| Lesson 121: 130

Click here to read the article in Arabic

Moho/Anime studio animation course 1:10

Lesson (1) Introduction and overview

Moho / Anime studio is an integrated system to create 2D animation, one of the major animation programs.

Moho software features a variety of drawing and animation methods, Frame-by-frame, modifies points, lines or advanced motion using bones.

Moho / Anime studio program provides a 3D environment and the ability to move inside and outside this environment and the formation of three-dimensional shapes.

Moho / Anime studio program allows to synchronize the sound with the lips. 

Moho / Anime studio program can create an environment that mimics nature with its physical characteristics of the strength of gravity and momentum and the strength of reaction and vibration.

Lesson (2) interface and movie settings

This lesson on Moho / Anime Studio explains interface, which consists of 5 main panels: workspace, tools, style, timeline, layers.

Lesson (3) drawing tools and shapes tools

In this lesson from Moho / Anime Studio animation course, we explains draw tools which using draw and edit vector artwork.

In this lesson, we are exposed to drawing tools, shapes, points, bending, how to move, rotate, scale and delete these drawings.

Lesson (4) Freehand tool and blob brush tool

The Freehand and Blob Brush are two tools in the Moho / Anime studio animation program.

They are used to make advanced and complicated drawings, to make closed shapes and to paint them in a fast way.

The Freehand tool draws borders while the Blob Brush draws borders and a closed fill area.

Lesson (5) scatter brush

In this lesson from the Moho / Anime Studio animation course, we discuss the Scatter Brush, which allows to splash shapes into the workspace.

Moho / Anime Studio has multiple shapes with the ability to control the randomness, size, rotation and color of the brush.

Lesson (6) Moving points types

In this lesson from the Moho / Anime Studio animation course, we explains point move types. Moving points is one of the unique and simple ways to move a cartoon.

The moving points methods include moving with magnetic attraction, tilt motion, panning and rotation, 3D rotation simulation, free movement, scaling and rotation, as well as random movement.

Lesson (7) Draw Script

In this lesson from the Moho / Anime Studio animation course, we have advanced drawing software.

Moho / Anime Studio provides scrawls to help with drawing scripts, including the effect of animated sketches on project content, the ability to draw complex geometric shapes, Equal to help develop fees.

Lesson (8) Fill & stroke Tools

Moho / anime studio distinguishes between the first non-color scheme and the shape that accepts the coloration of its area and boundaries.

The scheme has no color and does not appear in the final film.

The shape is formed from the initial lines and is colored both in its interior In its outer limits appear in the final film.

Lesson 9: stroke Exposure

In this lesson from Moho / Anime Studio Animation Course, we discuss the growing and shrinking boundaries.

Moho / Anime Studio provides the ability to control borders, resize and hide some of them and achieve gradual growth or decrease.

Lesson 10: Curve profile

In this lesson from the Moho / Anime Studio animation course we take the curve profile, the Curve Profile file is a file containing a graphical unit that is repeated on the border of shapes.

This unit is required to be in the same layer and the beginning and end of the graphic on one horizontal line, and the shape should be open,

and the direction of application of the unit is determined according to the direction of the beginning of the drawing and also the direction of the beginning of the figure drawing.

Notes:
In this free series, we offer lessons and explanations on how animation films work with animation software, including animation gif picture.

The series aims to gain the best animation skills.

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